Session 20.5: Star Fall
Main
In his dying moments, Morric looks up to the sky.
He finds the Twins constellation
And he smiles.
Key Developments and Revelations
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Morric sneaks onto the ship to rescue Lionel
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He finds Lionel, sets of the black powder on the ship as a Kraken attacks
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Lionel is mortally wounded as they escape on a rowboat
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To save Lionel’s life Morric sacrifices his life
Full Session Notes
Morric is hanging onto the ship for hours now, the night has come and in the absolute darkness surrounding the ship the only light comes from a few lanterns. Morric climbs on board stealthily. He sneaks around, getting an idea for the layout of the ship and taking out lanterns and a few thugs as he goes about.
Morric is mostly successful and staying undetected and the rare times he does get spotted, he is able to disappear into the night again. He also takes note of barrels with black powder at a lower decks. This goes on for a while until Morric finally finds Lionel in the armory, unconscious and guarded by a few Silent Serpent members.
He engages them, trying to get Lionel out and away, when he feels the ship being janked by something big in the water. Something brushes against the side of the ship and people start yelling.
In the chaos, Morric is able to fight his way out of the armory and to the lower deck with the gun powder, taking Lionel still unconscious with him. He takes a lamp, throws a dagger at the barrels to damage them and have the powder fall out before throwing the lamp onto the powder. The guards were taking by full surprise and Morric, about to dive to safety realizes that Lionel would not be able to cover himself from the erruption and the sharpnel coming from it so he throws his body between the explosion and Lionel.
Lionel, though shielded still takes a piece of sharpnel into the lower abdomen and wakes up screaming from the pain. Morric tells him to be brave just for a little while longer as they make their way out of the wreck left behind by the explosion.
Outside, the ship is being attacked by a Kraken, who takes care of most of the survivors of the explosion. Morric and Lionel barely make it out alive on a small rowboat that Morric steals away from a few members of the Silent Serpents who are left behind to die.
In the middle of the night Morric realizes that he doesn’t have enough ressources to heal them both before he takes a rest. He helps Lionel as good as he can, thinks about cauterizing the wound but deems it to be too much of a risk. He is exhausted himself so he begs Lionel to try and stay alive for four hours. Realizing that the chances of Lionel surviving are very low Morric tells him that Soren would be proud of him, granting him that at least he would have heard those words before he dies.
Lionel looks up into the stars, telling Morric the reason why he is so in love with them. He points out the constellation of ‘The Father’ he says that after he lost his Father the stars are the only thing that remains for him. Morric tells him to keep an eye on ‘The Father’ and have it give him strength, but to also remember that he needs to be strong for another, while pointing to the constellation of ‘The Sister’.
Morric fights hard against the exhaustion and concentrates fully on his trance to recover his strength, but after the third hour Lionel gets too weak to even move. Morric spots the shape of a ship on the horizon, almost an hour before they would reach them. He risks the last hour of rest but unfortunately Lionel is too weak to hold on longer and passes away.
Morric devastated and desperate he speaks a prayer, begging for every god that would listen to grant him the chance to save Lionel. He offers everything to any god who listens, he offers to change his ways, devote his life and throw in everything that he owns for another chance. When he opens his eyes again, he finds a red dagger in his hand and hears the words: “only blood can pay for blood.”
It only takes a moment for him to decide and Morric starts rowing the boat towards the direction of the Traders ship in the distance. When the boat has picked up enough speed to carry Lionel to it, he takes out two sheets of papers and starts writing a letter first to Lionel then to his brother. He tugs them away into Lionels hand before taking the dagger into his hands and plunging it into his heart.
As Morric watches Lionel wake up, he leans back to lay down in the boat. Dawn has come, the stars are barely visible anymore but Morric has no difficulty finding the conestallation of “The Twins”. He looks up into the stars and smiles.
DATE:
In-game Date Start:
In-game Date Finish:
Players Present
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Jeremy (Lavender/Alistair)
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Oskar (Resona/Myxi)
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Rasmus (Morric/Rydel)
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Sari (Gabrielle)
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Sydney (Sanctuary)
Subbed Characters
Completed Quests
- Link to completed quests
Obtained Quests
- Link to quests picked up this session
Locations Visited
- List of Locations
Important NPCs Interacted With
- List of NPCs
Wall of Shame
,
Example
“We’re not in Kansas anymore, Toto!”
Key Developments and Revelations
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After resting with the caravan, woke up in a strange land, full of eerieness, malice and fog.
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On finding a path and following it, they come to the Gates of Barovia.
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Here the party meets Strahd Von Zarovich for the first time. He insinuates that he knows everyone in the party except for Sunny.
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They follow the path, see a group of buildings, then beyond that a larger village overlooked by cliffs and a castle on it.
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Making their way to the group of buildings, the fog seems to follow them, and Kronkus & Sunny get lost in it momentarily, with their being some time dilation happening whilst in there.
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Making it to the hamlet, they find all but one of the buildings empty and dark. Two children rush to them, saying there’s a monster in their house, and that their parents are keeping it at bay in the basement, and their baby brother is upstairs.
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The party move into the house, finding that this seems to belong to the Durst family. Moving into a main room, they hear the sounds of a party from beyond a nearby door.
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Opening the door, all lights in the house go out, no people are in the room beyond. The front door and gate close and lock on their own. A wolf growls from somewhere in the dark.
Last Time, in Barovia…
Arrival in Barovia
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The party joined the caravan heading out of Daggerford. Each one joined for a different reason, and none knew the others.
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On the first night, the caravan rested early, having been delayed from its set off by a latecomer to the caravan.
The latecomer, Marko, had setup a campfire with food and drink, and one by one offered, convinced or cajoled the party to join him at his fire. -
The night was spent with everyone learning little bits about the other, drinking, eating, and being merry. Late, Marko crawled under his wagon for sleep, and invited the party to rest by his warm fire, which they did.
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When they awoke, they were not in the same place. The wagon, Marko, even the caravan itself was gone. No tracks or signs of movement in the immediate surroundings. It was if they had been picked up and placed here.
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All of their possessions were gone as well, bar a few items that were kept close to them while they rested.
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Taking stock of this new land, they found it eerie, almost dripping with maliciousness. There is a thick fog, swirling as if with a life of its own. The trees seem different, twisted, gnarled and unnatural. The sun, while present, seems to have trouble penetrating cloud and fog, and does not give much light or warmth.
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While the party is taking stock of their situation, Kronkus finds that the long-silent voices have started whispering to him again.
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Sunny reached out to the Triple-Fish God, and found his connection was muted, but there was a new, strong core in that feeling that’s never been there before, almost certainly connected to the Triple-Fish God.
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Moving around, they find a rutted path leading east/west. Westward leads into a thick wall of shifting fog, east has the fog thinning. They head east for a few hours.
Meeting Strahd
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Ahead, the forest slightly parts, and they come to a huge stone wall, with a large metal gate in the middle. Out of the front of it, a pack of wolves are tearing strips off a very dead body.
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Sunny casts Thunderwave above the wolves, in an effort to scare them. They reel back for an instant before they turn to face the party, almost undaunted by the noise. A larger wolf then snarls and pads towards the party, teeth bared.
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As the large wolf lunges to attack, his is called to heel by a voice. A man appears at the top of the wall, who effortlessly walks down the side of the wall as if were normal, flat ground. As he gets to the ground and walks through the wolves, they let him pass. He also passes the large wolf, ruffling its fur.
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Walking up to the party, he introduces himself as Strahd Von Zarovich, ruler of Barovia, and welcomes them to his land. He acknowledges them as the latest batch of adventurers to be brought here, more pawns in the game.
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He looks at each member of the party, including the still hidden Wilfyr, attempting to meet their gaze. Those that do, feel drawn into that gaze, with the world around them starting to spin away. There is only Strahd. Strahd doesn’t hold them in this gaze for long.
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He speaks briefly to each member of the party. His speech infers that he knows each of the party members to some degree, or about their past. Except Sunny. Sunny seems to be the enigma to Strahd.
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He warns the party that they will find no rest or success in his lands, that it obeys his command. He also warns them to not meddle in his affairs, and that if they do not, then their stay won’t be unpleasant.
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With that, he turns and strides away towards the gates, swirling his cloak around him and turns into a cloud of bats that then flies through the bars and off into the air beyond. As Strahd leaves, the wolf pack dissipates,into the forest.
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Inspecting the dead body in the road, they find it horrifically mauled. On closer inspection, they find a crumpled, partially torn Kolyan Indirovich’s Letter that Wilfyr takes.
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The party then pushes open the gates, and walk through. The gates closes and locks behind them. Beyond is more forest.
Finding Shelter
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After a little while, the path comes to the top a rise, giving the party a clear view of a Barovian Basin of sorts. In the far distance can be seen a town. Next to that are some cliffs, with an ominous castle at its heights, overlooking the town. About halfway to this town, there seems to be a small group of houses. Seeing signs of civilisation, the party heads down the path into the valley beyond.
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As they’re walking, they notice that the wall of fog is forming up thicker and thicker behind them. Its almost like its keeping pace with them, slowing down and speeding up when they do. Kronkus & Sunny attempt to interact with the fog and walk back into it.
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They lose all visibility, and cannot hear, touch or see each other. They try to leave the way they came, but cannot get out, only walk into more fog. After 10 minutes, both of them exit the fog from exactly the same place that they entered into it. To the rest of the party, they have been waiting for them for an hour.
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Continuing on, the rutted road finally gives way to gravel and stone, as they draw closer to the hamlet of houses. The houses are dark, boarded up, and there are no signs of life. Except one.
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As the party moves between the buildings, the sound of a child sobbing draws their eyes, and they see a small boy and a slightly older girl walk towards them.
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They are wailing, and after being frightened by Kronkus’ approach (due to his unnatural visage) cry that there is a monster in the house, pointing to the lit up house.
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Most of the party dash into the house, while the kids say that their parents are in there, keeping the monster trapped in the basement. They also say their baby brother is still stuck up in his nursery. Sunny tries to convince the kids to come with the party into the house, but they refuse, growing more and more scared of going back inside the house.
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All but Kronkus move into the foyer finding family portraits across the walls, labelled as the Dursts. Kronkus remains outside to try and convince the children to come with them, but they run off. He turns and joins the party in the house.
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As they all step into a large main room, the sounds of a party can be heard coming from another room, from beyond a nearby door. Arkemon retrieves the longsword from above the mantlepiece, and goes back and retrieves the heraldic shield from the foyer.
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Wilfyr finds a door on the opposite side of the room to where the party noises were coming from, and as he approached, heard the growls of wolves coming from beyond it.
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Arkemon warns against opening that door, and instead opens the door that should lead to the party they can hear. As he opens the door, the sounds stop. There is no people in the room beyond. All the torches, fireplaces and candles in the house go out as the party is plunged into darkness.
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Behind them, the gate and door into the entrance to the house close on their own, and lock. And another wolf growls in the distance.
DATE: 13/04/2021
In-game Date Start:
In-game Date Finish:
Players Present
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Adam (Milo)
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Alex (Arkemon)
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Ben (Elgin)
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Chad (Sunny)
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Russ (Delta)
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Stephen (Wilfyr)
Subbed Characters
- Everyone was present for this session.
Completed Quests
- No completed quests
Obtained Quests
- Leave This Land
Places Experienced
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Gates of Barovia
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Barovian Basin
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Durst Manor
Important NPCs Interacted With
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Strahd Von Zarovich
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Rose Durst
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Thorn Durst
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