Session 6: Masks, Mothers, and Muck
Main
“FIGHT ME LIKE AN ANIMAL!” - Magnus to Rydel
Key Developments and Revelations (Level Up to 5)
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We have the dinner after our fight, heal up and talk with Ulysse, Malthur and Rycard
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Afterwards, we go out to have the fight with the Silver Circle
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It’s a long and close fight, but we win, ending the session when the last member of the SC go down.
Full Session Notes (Written by Trym)
We started of going back into our waiting room to east and rest up before the next match. we were served with all kinds of food from the northern alliance, but we all know the fish was the best. after staying there for awhile and getting healed the next match started and it was the Silver Circle against another unknown team. at the end of the fight there was a commotion that came from magnus beating one of the members of the opposite team into the ground from which he didn’t rise. Magnus was dragged away and the match was ended in a Silver Circle victory.
We briefly talked about Johan’s distaste for nobles and his stress drinking. We were also visited by a few member of the group we beat, those being Ulysse, Malthur and Rycard. we spoke to them briefly but soon had to leave as we were about to enter the final fight of the tournament.
Once we entered the arena the crowd was going wild and the vibes were immaculate. before the match against the Silver Circle Magnus and Rydel exchanged some words “see quote 1”. with the pleasantries dealt with the battle began and Johan, Cha’askani and Rydel took up the centre on the bridge while Alistair, Sanctuary stayed back around the starting area and Cain headed further down in the arena to get the angle on their spellcasters.
from the opposing team Magnus,Baran,Amera took up their centre while Rhea and Trouble stayed in the back casting spells. Vi took up flanking manoeuvre like Cain and engaged him in combat early in the fight.
Thus the board was set and the fight went into the favour of the Silver Circle early on as Rydel and Johan both got hit pretty badly. Sanctuary followed up with her divine magics to protect the party so they would stay in the fight. the main focus through the start of the fight was dealing with magnus as he tried to charge through into our backline, but was stopped by the combined force of Johan, Rydel, Syphax and Cha’askani. Vi and Cain continued their fight as Cain could not use his Railbow to full potential while being near Vi.
As both parties struggled the fates seemed to change as Magnus was almost brought out of the fight, but managed to escape back to Rhea to get healed so he could keep going. Johan and Rydel followed while Cha’askani tried to keep Baran and Amera busy. Vi would then run away from Cain to aid the efforts of the Silver Circle to break through the centre and get to the casters. Cain ran to protect sanctuary so her protection magic would stay up.
The winds would change again as Alistair was singled out and attacked by 3 members of the Silver Circle causing him to be knocked out of the fight completely, but only after landing a massive blow to all 3 through the use of the shatter spell. with this the backline was equalled out as it was a 3v3 where the Silver Circle had help from Baran’s Steel defender.
The fight would be a constant ebb and flow as each fighter brought out their best to the fight, however the end would be set in stone as Magnus was finally brought down by a masterfully performed combo from Rydel and Johan. with that soon after Rhea went down and Rydel ran back towards the fight to help. Vi was soon brought down thereafter, but the fight was not decided yet as most fighter with the exception of sanctuary was severely wounded and could be brought low with only the smallest mistake.
As the fight went on Amera brought Rydel down as they fought in the river but Cha’askani, Cain and sanctuary were there to continue the fight. During this Johan fought Trouble on the other side of the river keeping him busy. Baran was brought down by Cha’askani and quickly after Amera was surrounded and dealt with. There was only Trouble left on the Silver Circle’s team, but he would not surrender and used his Hellfire Rain as a last ditch effort to bring some of us down. it did not work as he was knocked unconscious by Cain. the fight ended in a Copper Covenant victory, but it was clearly hard fought.
now we just need the magik item
DATE**: 26/03/2023**
In-game Date Start**:** 1st of Midsommer (01/05/958)
In-game Date Finish**:** 1st of Midsommer (01/05/958)
Players Present
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Jeremy (Alistair)
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King (Johan)
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Rasmus (Rydel)
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Sari (Cha’askani)
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Sydney (Sanctuary)
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Trym (Cain)
Subbed Characters
- Everyone was present.
Completed Quests
- Tournament
Obtained Quests
Locations Visited
- Elisyum
Important NPCs Interacted With
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The Silver Circle
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Ulysse
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Malthur
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Rycard
Wall of Shame
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Jeremy: 1 minute - DLS confusion
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Sydney: 1 minute - DLS confusion
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Sari: 3 min - hungover
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Example
“We’re not in Kansas anymore, Toto!”
Key Developments and Revelations
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After resting with the caravan, woke up in a strange land, full of eerieness, malice and fog.
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On finding a path and following it, they come to the Gates of Barovia.
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Here the party meets Strahd Von Zarovich for the first time. He insinuates that he knows everyone in the party except for Sunny.
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They follow the path, see a group of buildings, then beyond that a larger village overlooked by cliffs and a castle on it.
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Making their way to the group of buildings, the fog seems to follow them, and Kronkus & Sunny get lost in it momentarily, with their being some time dilation happening whilst in there.
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Making it to the hamlet, they find all but one of the buildings empty and dark. Two children rush to them, saying there’s a monster in their house, and that their parents are keeping it at bay in the basement, and their baby brother is upstairs.
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The party move into the house, finding that this seems to belong to the Durst family. Moving into a main room, they hear the sounds of a party from beyond a nearby door.
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Opening the door, all lights in the house go out, no people are in the room beyond. The front door and gate close and lock on their own. A wolf growls from somewhere in the dark.
Last Time, in Barovia…
Arrival in Barovia
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The party joined the caravan heading out of Daggerford. Each one joined for a different reason, and none knew the others.
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On the first night, the caravan rested early, having been delayed from its set off by a latecomer to the caravan.
The latecomer, Marko, had setup a campfire with food and drink, and one by one offered, convinced or cajoled the party to join him at his fire. -
The night was spent with everyone learning little bits about the other, drinking, eating, and being merry. Late, Marko crawled under his wagon for sleep, and invited the party to rest by his warm fire, which they did.
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When they awoke, they were not in the same place. The wagon, Marko, even the caravan itself was gone. No tracks or signs of movement in the immediate surroundings. It was if they had been picked up and placed here.
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All of their possessions were gone as well, bar a few items that were kept close to them while they rested.
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Taking stock of this new land, they found it eerie, almost dripping with maliciousness. There is a thick fog, swirling as if with a life of its own. The trees seem different, twisted, gnarled and unnatural. The sun, while present, seems to have trouble penetrating cloud and fog, and does not give much light or warmth.
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While the party is taking stock of their situation, Kronkus finds that the long-silent voices have started whispering to him again.
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Sunny reached out to the Triple-Fish God, and found his connection was muted, but there was a new, strong core in that feeling that’s never been there before, almost certainly connected to the Triple-Fish God.
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Moving around, they find a rutted path leading east/west. Westward leads into a thick wall of shifting fog, east has the fog thinning. They head east for a few hours.
Meeting Strahd
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Ahead, the forest slightly parts, and they come to a huge stone wall, with a large metal gate in the middle. Out of the front of it, a pack of wolves are tearing strips off a very dead body.
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Sunny casts Thunderwave above the wolves, in an effort to scare them. They reel back for an instant before they turn to face the party, almost undaunted by the noise. A larger wolf then snarls and pads towards the party, teeth bared.
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As the large wolf lunges to attack, his is called to heel by a voice. A man appears at the top of the wall, who effortlessly walks down the side of the wall as if were normal, flat ground. As he gets to the ground and walks through the wolves, they let him pass. He also passes the large wolf, ruffling its fur.
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Walking up to the party, he introduces himself as Strahd Von Zarovich, ruler of Barovia, and welcomes them to his land. He acknowledges them as the latest batch of adventurers to be brought here, more pawns in the game.
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He looks at each member of the party, including the still hidden Wilfyr, attempting to meet their gaze. Those that do, feel drawn into that gaze, with the world around them starting to spin away. There is only Strahd. Strahd doesn’t hold them in this gaze for long.
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He speaks briefly to each member of the party. His speech infers that he knows each of the party members to some degree, or about their past. Except Sunny. Sunny seems to be the enigma to Strahd.
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He warns the party that they will find no rest or success in his lands, that it obeys his command. He also warns them to not meddle in his affairs, and that if they do not, then their stay won’t be unpleasant.
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With that, he turns and strides away towards the gates, swirling his cloak around him and turns into a cloud of bats that then flies through the bars and off into the air beyond. As Strahd leaves, the wolf pack dissipates,into the forest.
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Inspecting the dead body in the road, they find it horrifically mauled. On closer inspection, they find a crumpled, partially torn Kolyan Indirovich’s Letter that Wilfyr takes.
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The party then pushes open the gates, and walk through. The gates closes and locks behind them. Beyond is more forest.
Finding Shelter
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After a little while, the path comes to the top a rise, giving the party a clear view of a Barovian Basin of sorts. In the far distance can be seen a town. Next to that are some cliffs, with an ominous castle at its heights, overlooking the town. About halfway to this town, there seems to be a small group of houses. Seeing signs of civilisation, the party heads down the path into the valley beyond.
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As they’re walking, they notice that the wall of fog is forming up thicker and thicker behind them. Its almost like its keeping pace with them, slowing down and speeding up when they do. Kronkus & Sunny attempt to interact with the fog and walk back into it.
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They lose all visibility, and cannot hear, touch or see each other. They try to leave the way they came, but cannot get out, only walk into more fog. After 10 minutes, both of them exit the fog from exactly the same place that they entered into it. To the rest of the party, they have been waiting for them for an hour.
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Continuing on, the rutted road finally gives way to gravel and stone, as they draw closer to the hamlet of houses. The houses are dark, boarded up, and there are no signs of life. Except one.
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As the party moves between the buildings, the sound of a child sobbing draws their eyes, and they see a small boy and a slightly older girl walk towards them.
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They are wailing, and after being frightened by Kronkus’ approach (due to his unnatural visage) cry that there is a monster in the house, pointing to the lit up house.
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Most of the party dash into the house, while the kids say that their parents are in there, keeping the monster trapped in the basement. They also say their baby brother is still stuck up in his nursery. Sunny tries to convince the kids to come with the party into the house, but they refuse, growing more and more scared of going back inside the house.
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All but Kronkus move into the foyer finding family portraits across the walls, labelled as the Dursts. Kronkus remains outside to try and convince the children to come with them, but they run off. He turns and joins the party in the house.
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As they all step into a large main room, the sounds of a party can be heard coming from another room, from beyond a nearby door. Arkemon retrieves the longsword from above the mantlepiece, and goes back and retrieves the heraldic shield from the foyer.
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Wilfyr finds a door on the opposite side of the room to where the party noises were coming from, and as he approached, heard the growls of wolves coming from beyond it.
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Arkemon warns against opening that door, and instead opens the door that should lead to the party they can hear. As he opens the door, the sounds stop. There is no people in the room beyond. All the torches, fireplaces and candles in the house go out as the party is plunged into darkness.
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Behind them, the gate and door into the entrance to the house close on their own, and lock. And another wolf growls in the distance.
DATE: 13/04/2021
In-game Date Start:
In-game Date Finish:
Players Present
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Adam (Milo)
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Alex (Arkemon)
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Ben (Elgin)
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Chad (Sunny)
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Russ (Delta)
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Stephen (Wilfyr)
Subbed Characters
- Everyone was present for this session.
Completed Quests
- No completed quests
Obtained Quests
- Leave This Land
Places Experienced
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Gates of Barovia
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Barovian Basin
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Durst Manor
Important NPCs Interacted With
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Strahd Von Zarovich
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Rose Durst
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Thorn Durst
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Memorable Quotes
The best quotes of the Session:
“Pull the shit you did in the last fight to anyone here, and you won’t live to regret it.” - Rydel to Magnus at the start of the fight
“FIGHT ME LIKE AN ANIMAL!” - Magnus to Rydel