Campaign II — Regnum Aurelia

Dream of Dawn

An empire in myth. A brother in shadow. A truth buried in light.

In the golden city of Aurastis, history is written in marble and taught in half-truths. But something stirs beneath the surface — in ancient scrolls, in spellscars, and in the space between what the empire teaches and what actually happened.

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The World

A History Written Twice

The continent of Aetria has a long memory — but memory can be managed. What the people of Regnum Aurelia know about their past and what actually happened are two different stories.

The Official History

The gods walked the earth. They blessed the land and created the Primals — divine guardians — to protect it. When the Nightborn came, born of forbidden magic, the Primals fought to seal the rift. A humble cleric found the last uncorrupted Primal, and together they sealed themselves away to protect the world forever.

This is what is taught. This is what is true enough to be useful.

What Actually Happened

A Father of Magic named Samosek transmuted dragonmarked nobles into Primals using the corpse of Xyrilia, the Dragon of Wisdom. One, Sai'Mazeth, rebelled and opened a gateway to the Astral Sea. Horrors poured through. The Primals sealed the rift — then went mad with corruption and became the Feralin: tyrants who enslaved peoples and made dark pacts with things beyond the veil.

The Feralin were never divine guardians. They were the threat.

The Ages of Aetria

The First Age

The Empire of the Dawn

An ancient empire that shaped the world before any living civilization can remember. It collapsed — as all empires do — and left its bones beneath everything that came after.

The Second Age

The Rise of Regnum Aurelia

Samosek, a Father of Magic, used the corpse of Xyrilia, the Dragon of Wisdom, to transmute dragonmarked nobles into Primals — god-like super-beings. Regnum Aurelia was founded in the golden light of their protection.

The Third Age

The Astral War

Sai'Mazeth, a Primal, rebelled. He opened a gateway to the Astral Sea, and through it came the Nightborn — horrors that devastated the land for decades. The Primals sealed the rift. Then the corruption set in.

The Fourth Age

The War of the Feralin

Corrupted by power and war, the Primals became the Feralin — the fallen. They enslaved mortals, made dark pacts, fought each other for dominance. A young cleric found Reazan, the last uncorrupted Primal, who helped hunt down and seal the Feralin one by one. Reazan then sealed himself away, with Arthen as his guardian.

The Modern Era

Regnum Aurelia Today

The Veylran Order rebuilt civilization from the ruins. The empire endures — shrinking at its edges, held together by tradition, the Senate, and the Emperor's authority. In Aurastis, the golden city, the official history gleams in every temple. In the undercity, older things wait.

A great ancient city under construction
Lucas van Valckenborch, c. 1594 — Public Domain
The Golden Crown

Aurastis

The capital of Regnum Aurelia. Built on the bones of a forgotten civilization. Surrounded by a shimmering opalescent fog. The largest city on the northern coast of Aetria.

Emperor Arenesius rules from the Domus Divina — his temple-palace at the heart of the Palatium — regarded as both sovereign and high priest. He rules alongside the Senate of Aurastis: a body of noble houses, merchants, and scholars whose alliances shift like tides.

The Emperor has no heir. His daughter was exiled for tampering with artifacts. His son and wife were killed by demons at the end of the Dusk War, when rifts appeared across the world.

Beneath the marble and gold, the Undercity sprawls — a labyrinth of collapsed streets, crypts, and cathedral-sized vaults filled with silent statues and half-buried machines of a forgotten age. Smugglers, fugitives, and cultists use its passages. The most daring scholars go looking for what's buried there.

The Districts of Aurastis

  • The Palatium — The Emperor's temple-palace and political center
  • The Curia — Senate, noble houses, and the Guildhall
  • The Scriptorium — Academies, archives, the Aerarium, and Secta Scienta
  • The Fornax — Industrial quarter; forges, kilns, and the Crucible of Sparks
  • The Insula Magna — The most populous district; artisans, dockworkers, taverns
  • The Mercatus — Grand marketplace; arcane magic forbidden by law within
  • The Sacrarium — Ancient ruins repurposed as shrines; the Custodians hold sway here
  • The Undercity — Forbidden. Layered. Old beyond reckoning.

Factions & Powers

The Legio Aurelia & Praetorians

Military Forces

The Legio Aurelia is the empire's professional army, dressed in red and gold. The Praetorians are the Emperor's elite guard — few in number, trained to near-perfection, wearing black with gold. When they walk the streets, the crowd quiets.

The Aerarium

Research & Artifact Institution

Three divisions: archaeologists who excavate, researchers and censors who study and classify, and archivists who store. The Censors decide what the government knows. Several of the party members have complicated histories here.

The Custodians

Priesthood of the Old Ruins

They maintain the sanctuaries and shrines of Aurastis. They control which ruins can be excavated or studied. Their word carries enormous weight among the faithful — and their small military enforces it among everyone else.

The Black Tide

Smuggling Gang

Founded by Captain Veynar "The Leviathan" and his former fishing crew after the Dusk War left them with nothing. Now ~1000 members strong. Recognized by kraken tattoos. Luana has a complicated relationship with them.

The Azure Bloom

Spellscarred Collective

Spellscarred individuals who have retreated into the Undercity, worshipping spelltouched relics and believing the Spellplague heralds a new age. Until recently, not a threat. That is changing.

The Veylran Order

Ancient Scholarly Order

The organization that rebuilt civilization from the ruins of the Feralin age. Scholars and warriors dedicated to preserving imperial knowledge. Arthen serves as their guardian — or something that was once Arthen.

The grand forum of an ancient imperial city
Giovanni Paolo Pannini, 18th c. — Public Domain
The Party

Four Reasons to Leave

They arrived in Aurastis from different directions. They all had something to run from.

Averine Lume

Kalashtar Monk • 28 • Astral Self: Corrupted

Born in Satrea just before the Demon Crisis began. His parents died; his older sister Dorienne raised him in the Luminara Beacon among scholars and monks. Two months ago, Dorienne was reported dead in a magical accident. Her body was never shown.

Averine does not believe she is dead.

Read backstory

The Demon Crisis left a mark on Averine that isn't visible: a fragment of demonic essence — a scar from the demon Pazuzu — lodged in his psyche when he was an infant. Dorienne shielded him and was contaminated herself. She spent the next two decades quietly monitoring him for signs of corruption.

After Dorienne's disappearance, the scar awakened. His Astral Self — normally the monk's projection of inner light — manifested as a jagged, demonic shape, responding to his emotional state rather than his will.

He fled Satrea in grief, traveling westward toward Regnum Aurelia, carrying Dorienne's research notes and a ciphered message he hasn't decoded. He appears sarcastic and calm. He is neither.

His eldest brother, Varon Rhun, is one of the most celebrated figures in Regnum Aurelia. Averine has not spoken to him since Dorienne disappeared.

Axia Deimus

Spellscarred Warlock • Archaeologist • Overseer of Site C42

Daughter of two Aerarium researchers — a mother who decoded a scroll that shouldn't have been decodeable, and a father who disappeared looking for what it described. Axia picked up where her mother left off. Then a Spellstorm hit the building.

She spilled blood on the scroll. The scroll accepted it.

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Kessia, Axia's mother, was a researcher of excellent reputation. She spent years decoding a scroll written in a dead language no one could trace — in secret, locked away from the censors. The work consumed her. Her hands shook. She stayed later and later. She got sick and no healer could explain it.

Before she slipped into a coma, she pressed Axia's hand and said: "It won't open for hands alone… it needs what stirs beneath your skin."

Axia's father went looking for what the scroll described and never came back. She funded her mother's care by selling artifacts to Luana on the black market. Then the Spellstorm hit the Aerarium — a pulse of raw magic, blood on ancient parchment — and Axia woke up on the floor knowing things she hadn't learned.

There are beings just behind the edge of the world. Sleeping. Watching. Teaching. The scroll was not written by mortals alone. It was dictated — whispered into minds until they spiraled into madness.

Axia transferred to the archaeology department for the freedom it grants. She is now the overseer of excavation Site C42 — a ruin that may be the location her father was looking for.

Evander Aschenwald

Spellscarred • House Aschenwald • Planar Druid

Son of Michaelis and Aleksander Aschenwald — two of the most influential researchers and wizards in Regnum Aurelia. They expected a prodigy. They got Evander.

He's good with his hands. Bad at incantations. Better than almost anyone alive at getting into trouble he didn't plan.

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Evander's parents prepared for his birth with prenatal rituals, classical music, textbooks, and celestial invocations. He came out walking early, with stunning fine motor skills — and took much longer than other children to speak, never grasped math or grammar, and struggled bitterly with arcanics.

His younger brother Emory graduated early with top marks. Evander retook several classes, scraped by with help from his shy, brilliant roommate Lucas Zabell, and generally survived on hard work, some luck, and a non-zero amount of cheating.

Lucas, during their years of late-night study sessions involving runic tattoos and smelling salts from the different planes, discovered that Evander had an unusually strong connection to the planar tree — a product of the ritual circumstances of his birth. They tried to strengthen it. It didn't work the way they intended. They danced around their feelings for five years without admitting it.

Then, on an internship trip studying Spellstorms in Epida Amini, Evander rushed in further than anyone else would dare to take a sample — and the storm flew into him. It tried to express itself as spells he barely knew. His planar connection absorbed the excess, shunting it into the planes. When it was over, he had lost everything he'd spent five years learning.

His spellscar is not magic trapped beneath the surface. It's a void — a magnetic pull through a portal, a call from magic far away, reaching for its kin.

Luana Rilynth

"Lilac" • Half-Drow Artificer • Black Tide Consultant

A half-drow from a settlement under the Red Range who was an outcast before she learned to make things. She made her way to the surface through the underdark, through a dwarven city, and through debts she mostly paid.

Her left arm is prosthetic, replacing what the rot took. Her sense of humor is intact.

Read backstory

In the drow settlement of Zhaerivra, halfbreeds sat barely above males and slaves in the social order. Luana had one friend growing up: a wizard named Khaless, who let her study his material because he was male and somewhat crazy. Her passion for artificing started when a deep dwarf trader showed her a self-loading crossbow that fired five bolts without reloading.

When she was nearly seventeen, a wind came through the cave and a week later people started to rot. The infection was quick for most. In Luana, it moved slowly — spreading up her arm over months rather than days. She gathered what she could, told her mother she had the rot, and walked into the underdark alone.

She found the deep dwarf artificer Skorri Brommik, who had shown her the crossbow years before. He took her on as an apprentice and helped her make prosthetics when the rot took her fingers, then her forearm. He told her to look for a cure in Regnum Aurelia.

In Aurastis she found pills that slowed the rot. She also discovered withdrawal symptoms from her previous medication — a problem she solved by testing substances until she found combinations that worked. Some of them became habits. She funded everything through artifact dealing, and when the money ran out, through the Black Tide smuggling network.

She paid her debts. She kept the contacts. She is currently a "consultant" — independent, protected, and busy.

Shadows & Anchors

Key Figures

Varon Rhun

Averine's Brother • Mithril-rank Adventurer • Statesman of Syrrakos

One of only a handful of Mithril-rank adventurers in history. Negotiated peace between outlaw bands, broke demonic influence over a monastery, outsmarted an aberrant hydra. Now he runs a rebuilt city and is respected by everyone. When Dorienne "died," he arrived too late to confirm anything. When Averine disappeared, he interpreted it as hatred. He carries enormous private guilt.

Dorienne Lume

Averine's Sister • Scholar • Missing, Not Dead

Brilliant researcher with a near-perfect memory who raised Averine with warmth and patience. Specialized in connecting disparate fields: astral cartography, ki theory, linguistics, early demonology. She was monitoring Averine's corruption — quietly, for years. Her research became "too valuable." She was taken by a faction for purposes beyond ethical inquiry. Her body was never shown because there is no body.

Arthen

The Spear of Dawn • Guardian of Reazan

One of three leaders of the Veylran Order — or what was once a leader, and is now something that exists in the sealed place where Reazan, the last uncorrupted Primal, rests. The nature of Arthen's current state is unclear even to those who know the true history.

The Primals & the Feralin

Transmuted Nobles • Corrupted God-Figures

Once dragonmarked nobles transmuted into god-like beings using the Dragon of Wisdom's corpse. After the Astral War, they became the Feralin — corrupt, enslaving, warring with each other. Most were sealed by Reazan and the Veylran Order. The empire teaches they were divine guardians who sacrificed themselves. The truth is considerably darker.

Emperor Arenesius

Emperor of Regnum Aurelia • High Priest

Rules from the Domus Divina alongside the Senate. Regarded as sovereign and high priest. Has no heir — his daughter was exiled for artifact tampering, his son and wife killed by demons in the Dusk War. The succession question hangs over Aurastis like weather.

Lucas Zabell

Scholar • Evander's Roommate • Emotionally Unresolved

Attended school on scholarship, innately gifted, now one of the most eligible bachelors in academics. Spent years performing "research rituals" on Evander involving runic tattoos and smelling salts. Believed his intentions were obvious. They were not. Currently very successful and completely moved on, probably.

Where It Begins

The Story

Four people arrive in Aurastis, the Golden Crown, from different directions. Averine, fleeing grief and a demonic corruption he doesn't understand. Axia, pursuing what the scroll in her mind is leading her toward. Evander, looking for a way back to something he lost. Luana, managing debts, dealing artifacts, and slowly running out of time.

Site C42, a ruin at the edge of Aerarium authority, becomes a point of intersection. What's buried there connects to the true history of Regnum Aurelia — the one that doesn't appear in the marble inscriptions or the Custodians' liturgy.

The Spellplague is not fully understood. The Azure Bloom grows bolder. Ancient machinery sits beneath the city, waiting to be understood — or activated. And somewhere, a faction that takes scholars who know too much has Dorienne Lume.

"Everything we find wants to tell its story. You just have to know how to listen." — Aldred Deimus, archaeologist, missing

The Spellplague

A magical catastrophe whose origins remain disputed. It shattered the Epida Amini, created new rifts, scarred dozens — changing some into spellscarred individuals with dangerous, unpredictable gifts. The Spellstorm that hit Axia. The void-scar that emptied Evander. Whatever it was, it is not over.

The Bastion

A stronghold the party may develop as their base of operations — with an arcane study, a library for research, and eventually a teleportation circle for fast movement across Aetria.